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Data to Property Binding is a fundamental mechanism in DGLux that allows for the creation of truly intelligent graphical elements that can change their properties instantly; driven by changes in the data.

Creating a Binding</description>
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        <title>Bindings</title>
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        <description>Bindings

Bindings are a fundamental principal in DGLux, allowing live data or properties of one object drive the properties of another object. There are two types of bindings: Data to Property, and Property to Property.

Data to Property

Data to Property Binding is a mechanism in DGLux that allows for the creation of truly intelligent graphical elements that can change their properties instantly; driven by changes in the data.</description>
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        <title>Property to Property Binding</title>
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        <description>Property to Property Binding

The Property to Property Binding is a fundamental principal in DGLux. It allows for one property of an object to drive another property of an object. This concept allows for linking between multiple widget properties to create custom widgets and an array of advanced functionality. When a Property to Property Binding is created, the 'Binding Dialog' will appear allowing the user to configure the binding.</description>
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